Huge enjoyer of Catherine (certainly my favorite puzzle game I’ve played), so couldn’t pass up on playing this despite rarely ever playing fangames. Very fun and unique take on its mechanics, and think should be proud of it. My only real complaints (which I hope will be taken lightly) are that I too had some trouble with the controls, but likely due to conflicting muscle memory from Catherine. An auto-jump options toggle when making a directional input (or even perhaps like a double directional tap) toward a block 1 above you so that it works closer to Catherine think would have helped me, and the jump button would still have its own purpose (? Blocks/Bob-ombs). I also too found the shimmy controls a little confusing (especially in cases like when trying to make sense of whether you are standing on a block or hanging from a block in the background), but aren’t unworkable. A small nitpick was that blocks can fall a bit slow when spawning and can force small waits as otherwise you can beat them to the landing and, if do, can often result in unintentional deaths. Overall I enjoyed the puzzle design a lot and worth the play.
I'm thrilled whenever someone takes the time to try it out, and I appreciate the thought you put into the feedback! The shimmy controls do seem to be a sticking point, though the original Catherine controls where direction is relative to Vincent rather than the screen were giving some trouble in a 2D game. I suppose it wouldn't hurt to give more options in hopes that those who have and haven't played Catherine could find something comfortable for them. I'm planning on one final bug update + new costume before I put this down to work on future projects, but I'll keep it in mind! Hope you had fun!
The game is quite fun, but i find the jumping mechanic to be a little iffy! It's hard to play fast since it seems to sometimes eat inputs.Other than that i also find the shimmy controls to be a bit confusing, but it's an overall solid game, pretty fun.
Hey, I appreciate the feedback from someone so familiar with Catherine! While I was adding in some sidling functions in 1.06, I've addressed the climbing a bit. Climbing might have felt slow since it doesn't accept inputs until a move is completely done. I've gotten rid of this buffer and allowed the player to just hold B + Dpad to climb and you're right, this feels much faster and nicer. (Ofc Catherine just used Dpad alone, and it was my choice to add a second button to make directional change easier). There's a lot going on trying to make it all 2D but I appreciate your checking it out and hope it's been fun!
lovely little sequel to wario woods and (fuck i messed up) i wish i could (damnit i pushed the block wrong) play the whole thing but sadly (OGHHHHHHHH) i am not very good at catherine
Extremely minor nitpick but I find it incredibly funny you used the US color scheme for the controller graphics despite trying to pass this off as a Japanese exclusive.
Lol good point! Somehow I never thought about that even when I had a Japanese controller in front of me. Maybe I'll look at adjusting it next time I'm fixing bugs
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Huge enjoyer of Catherine (certainly my favorite puzzle game I’ve played), so couldn’t pass up on playing this despite rarely ever playing fangames. Very fun and unique take on its mechanics, and think should be proud of it. My only real complaints (which I hope will be taken lightly) are that I too had some trouble with the controls, but likely due to conflicting muscle memory from Catherine. An auto-jump options toggle when making a directional input (or even perhaps like a double directional tap) toward a block 1 above you so that it works closer to Catherine think would have helped me, and the jump button would still have its own purpose (? Blocks/Bob-ombs). I also too found the shimmy controls a little confusing (especially in cases like when trying to make sense of whether you are standing on a block or hanging from a block in the background), but aren’t unworkable. A small nitpick was that blocks can fall a bit slow when spawning and can force small waits as otherwise you can beat them to the landing and, if do, can often result in unintentional deaths. Overall I enjoyed the puzzle design a lot and worth the play.
I'm thrilled whenever someone takes the time to try it out, and I appreciate the thought you put into the feedback! The shimmy controls do seem to be a sticking point, though the original Catherine controls where direction is relative to Vincent rather than the screen were giving some trouble in a 2D game. I suppose it wouldn't hurt to give more options in hopes that those who have and haven't played Catherine could find something comfortable for them. I'm planning on one final bug update + new costume before I put this down to work on future projects, but I'll keep it in mind! Hope you had fun!
Catherine Speedrunner here.
The game is quite fun, but i find the jumping mechanic to be a little iffy! It's hard to play fast since it seems to sometimes eat inputs.Other than that i also find the shimmy controls to be a bit confusing, but it's an overall solid game, pretty fun.
Hey, I appreciate the feedback from someone so familiar with Catherine! While I was adding in some sidling functions in 1.06, I've addressed the climbing a bit. Climbing might have felt slow since it doesn't accept inputs until a move is completely done. I've gotten rid of this buffer and allowed the player to just hold B + Dpad to climb and you're right, this feels much faster and nicer. (Ofc Catherine just used Dpad alone, and it was my choice to add a second button to make directional change easier). There's a lot going on trying to make it all 2D but I appreciate your checking it out and hope it's been fun!
thanks vinny
lovely little sequel to wario woods and (fuck i messed up) i wish i could (damnit i pushed the block wrong) play the whole thing but sadly (OGHHHHHHHH) i am not very good at catherine
Extremely minor nitpick but I find it incredibly funny you used the US color scheme for the controller graphics despite trying to pass this off as a Japanese exclusive.
Lol good point! Somehow I never thought about that even when I had a Japanese controller in front of me. Maybe I'll look at adjusting it next time I'm fixing bugs
game big just like toads brain wow
おじいちゃん、ありがとう
omg so many memories of this
my favorite childhood game
Based based based game, just like I remember from my childhood